• An old version of a baseball ball with double stitches and without a logo.
• Quads only - Clean topology - Fully UV unwrapped - Non-overlapping UV
Software
• Modeling and UV Mapping: Maya
• Texturing: Substance Painter and Photoshop
• Render Engine: V-Ray NEXT
Textures
• V-Ray NEXT (Metallic Roughness)
• 4K: Base Color
• 4K: Metallic
• 4K: Roughness
• 4K: Normal
Textures for Unreal Engine 4
• 4K: Base Color
• 4K: Normal
• 4K: OcclusionRoughnessMetallic